Channel Blender
Channel Blender is an editor tool for Unity that allows you to pack your textures according to your shader's needs.
by ANFADEV
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It allows to create a texture composed by other textures' channels, while preserving original raw pixel data.
This is useful for example for:
- Creating a Unity HDRP Lit shader mask (R = Metallic, G = AO, B = Detail Mask, A = Smoothness)
- Stacking the roughness map into your albedo map, for use with the Unity Standard shader (This allows to use smoothness and metallic maps simultaneously)
- Creating your own texture masks for your own shaders
- Creating a texture atlas, for a less detailed mesh LOD
Channel Blender is also accessible at runtime via API!
Currently supported textures need to have an 1:1 aspect ratio.
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