Chopping System | Game Creator 2
A tree-chopping framework built for Game Creator 2. Add skill-based wood-gathering to any RPG or survival game, 3 minigames, tier-based difficulty, VFX/SFX, and full loot integration.
by Auxilium
Price History +
🪓 Chopping System | GC2
Chopping System | GC2 is a complete tree-chopping framework built specifically for Game Creator 2 and the Game Creator 2 Inventory module.
It adds a skill-based wood gathering system designed for RPG, survival, crafting, farming, and open-world games.
🌲 Core Gameplay Loop
Aim at a tree, swing your equipped axe, complete a minigame, and collect rewards.
The system supports direct delivery into the player’s GC2 Bag, or it can spawn physics-enabled pickups into the world.
🎮 Included Minigames
Precision Strike
Aim a reticle at a moving target and strike before the timer expires.
Splitting Wedge
Stop a bouncing indicator inside the green perfect-hit zone.
Bark Peeling Scribble
Hold and trace a bark line from the start point to the end point.
Each minigame is fully skinnable and can be swapped by changing a single component reference.
Tree Phases & Rewards
Trees can use a simple instant-fell mode or a detailed multi-phase chopping flow.
Supported phases include:
- Standing tree
- Fallen tree with branches
- Fallen bare log
- Depleted tree
Rewards are resolved through a ScriptableObject item database and can include fixed items or GC2 Loot Tables.
⚔️ Axe Tiers & Progression
Axe tiers are read from the player’s equipped GC2 item.
You can control which axe tiers are allowed to chop each tree tier, and optionally punish weak axes by increasing minigame difficulty for under-equipped players.
🧩 Easy Setup & Extensible Design
All standard behaviour is configured directly in the Inspector with no coding required.
Advanced users can extend the system through clean C# interfaces to add custom minigames or alternative inventory providers.