Chroma Palette


Professional color picker with 7 selection modes, harmony generation, and ScriptableObject custom palettes. Drop-in prefab with UnityEvents, GPU-optimized shaders, and full API. Works on all platforms


by Kostiantyn Saietskyi


Price History +

🕹️ Explore the Live Demo Scene | 📕 Documentation


🎁 Included with 2D/3D Paint — if you own 2D/3D Paint, you already have Chroma Palette at no extra cost


🌟 Effortless Setup

Drop a prefab in your UI to get a polished picker with dual previews, alpha control, and synchronized HSV/RGB/CMYK/Hex inputs ready for production


⚡ Designer-first, code-optional workflow

Wire OnColorChanging / OnColorChanged UnityEvents in seconds or drive everything through the ColorPickerManager API and visual scripting nodes


🌀 Seven interchangeable picker layouts

Swap between Rectangle, Circle, CircleFull, CircleCircle, CircleTriangle, Texture sampling, and Palette swatches at runtime to match any platform or art direction


🎯 Build your own ColorPalette assets

Create complementary, triadic, tetradic, analogous, split-complementary, monochromatic, gradient, or fully custom palettes as ScriptableObjects and regenerate them live to keep brand or gameplay colors perfectly in sync


🖼 Texture-aware sampling

Feed brand boards, gradients, or screenshots into Texture mode with bicubic filtering, pixel snapping, ignored-color lists, and transparency thresholds for clean picks


🚀 Built to ship everywhere

Shader-driven rendering, zero-GC updates, and verified URP/HDRP pipelines keep interactions smooth across desktop, mobile, WebGL, console, VR, and AR projects


🕹 Friendly with every input

Mouse, touch, stylus, pen, gamepad, or VR controllers all work out of the box via Unity UI navigation, so users can pick colors comfortably on any device


📦 Full C# source included

Dive into every system, extend the picker, and integrate with pipelines confidently thanks to complete, production-grade source plus thorough docs and sample scripts.


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