ClosUrLoop
Unity 6 task-closer. Finish what you start with CeaseL, a local, privacy-first coach. Kill task rot and stay in flow with bounded work cycles and strict focus caps. Mechanics with Meaning.
by Kiklios Interactive
Price History +
ClosUrLoop: Bounded Workflow for Unity 6
Mechanics with Meaning. Systems with Soul.™
What this package is
ClosUrLoop is an Editor-only workflow architecture designed to solve the "90% finished" problem. It provides a dedicated workspace to define small, concrete tasks and move them through a deterministic lifecycle: Planned → In Progress → Done.
To fight backlog sprawl, ClosUrLoop enforces a Strict Focus Cap. It prevents you from juggling an endless list, forcing you to either Lock a task as truly finished or Abandon it with a tagged reason.
The CeaseL Engine (Optional)
CeaseL is your rule-based developmental coach. Built on local logic—not the cloud—CeaseL monitors your Editor context (compile patterns, play-testing frequency, and console noise) to provide authored feedback based on your actual work habits.
- 100% Private: No telemetry, no generative AI, and no "phoning home."
- Deterministic: Responses are triggered by scripted behaviors, not random seeds.
Project Fit & Customization
- Genre Agnostic: Suitable for any Unity 6 project (Indie, AA, or Enterprise) where execution hygiene is a priority.
- Customizable Content: While the core workflow rules are fixed by design, you can fully tune CeaseL’s tone, cadence, and message bank via the JSON files located in Resources/CeaseL/.
- Zero Runtime Cost: As an Editor-only tool, it adds zero overhead to your final game builds.
The Kiklios Philosophy: This tool is not a magic fix for procrastination. It is a mirror for your workflow. This tool only works if you are willing to let it.