Cloud Save, powered by Nakama
Nakama Cloud Save sample project that runs out-of-the-box. Clean, copy-paste friendly code shows you how to implement cloud save functionality in your game.
by Heroic Labs
Price History +
The official sample project for the Nakama Cloud Save feature. Built with minimal boilerplate so you can easily copy the code into your project and adapt the scripts and UI to suit your game.
📚 Docs
💻 Github
🔍 Nakama Unity Client SDK Guide
Features
- Authenticate via your device or Facebook to create an account
- Link an existing account to Facebook
- Save player data to the cloud, which is synced between devices
- Copy-paste friendly code
Quick Start
Follow the steps in our documentation to get started.
Important: This project is connected to a managed server hosted by Heroic Labs for demo purposes. While it’s ready to run out of the box, you are advised to set up your own free Nakama server to configure your own cloud save functionality.
About Nakama
Nakama is a production-ready, open-source game server that powers the backend systems for multiplayer (real-time and async), social features, matchmaking, and more. Since 2015, it has grown into a tried-and-true platform that scales from indie games to AAA titles serving millions of players across mobile, PC, and console.
Learn more at heroiclabs.com/nakama
Third-Party Notices
- Uses Nakama Unity SDK under Apache 2.0 license
- Uses Facebook Unity SDK under the Facebook Platform License
- The UI assets in this project were designed by LayerLab and are available under Creative Commons CC0 1.0 Universal
- See Third-Party Notices.txt for details