Composition Maker Tool
Instead of manually placing every object, you can add multiple prefabs, randomize their placement, simulate physics in the Editor, and freeze the final result for your scene.
by SOLURAINE
Price History +
Composition Maker Tool is a Editor extension for creating natural-looking prop compositions directly inside the Scene view. It helps artists and level designers quickly generate piles, clutter, shelves, tables, debris groups, industrial props, and environment dressing using their own prefab library.
Key Features
- Generate compositions from multiple prefabs
- Weighted random prefab spawning
- Minimum and maximum count per prefab
- Random position, rotation, and scale
- Add selected prefabs directly from the Project window
- Automatic collider generation
- Rigidbody setup for physics simulation
- Live physics simulation in the Editor
- One-click fixed physics simulation
- Stop and freeze settled objects
- Keep rigidbodies for in-game physics support
- Remove or keep rigidbodies after freezing
- Make frozen rigidbodies kinematic if needed
- Surface placement with raycast support
- Remove objects outside the generation area
- Show / hide generation gizmo
- Scene view generation area handle
- Keyboard shortcut for live physics start / stop