Convert to one skin


Use this assembly to unite your MeshFilter and Skinnedmesh to one Skinnedmesh!
This will reduce your draw calls count! ...


by nicodrive


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Price History +

Use this assembly to unite your MeshFilter and Skinnedmesh to one Skinnedmesh!
This will reduce your draw calls count!

Just use:
void Start() {
   ConverterToSkin.Convert(transform);
}
and your draw count will reduce!

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