Cosmos Cove – Create MMOs with SpacetimeDB
Get started creating your online world in a highly efficient way with SpacetimeDB - the revolutionary server combined with database - designed for all kinds of MMOs and online experiences.
by Northern Rogue
Price History +
Bring the power of SpacetimeDB into your editor - The same technology behind the popular new MMORPG Bitcraft!
Cosmos Cove Control Panel gets you started on your journey into creating your own Massively Multiplayer Online game or application using the new database system SpacetimeDB, and provides a server manager and workflow directly in Unity.
Gone is the necessity of having to set up individual SQL services or to construct complicated server logic relationships across a dozen different systems to be able to run your game or app. With SpacetimeDB you write your multiuser logic with both database and server logic in the same module, and then publish it to your server. This means fantastic performance, prototyping speed and even allows live hot reloads while users are connected - seeing the new changes in realtime.
You can code your own online game or application using these tools, or you can build upon SpacetimeDB's official example projects and frameworks.
Soon Bitcraft (without the art assets) and its Unity tools like an advanced database manager are going to be open source - which this asset aims to be compatible with - providing you with an incredible MMO framework.
Create a small online experience for just a few friends or your own custom server to host your own MMO creation for thousands of simultaneous users. It's especially suited for RPG's which require a fast database for items and characters and abilities.
Get Coding Within Minutes
Check the Quick Start guide in the Documentation or the promotional video to get started. Simply install the asset and a welcome window will guide you through the setup which should take just a few minutes.
This asset is for all developers using Windows, Linux or MacOS with either Docker Desktop or WSL as a local SpacetimeDB CLI. Everything needed to get your server running is included.
Run Local, Custom or Maincloud server modes
A local Docker or WSL SpacetimeDB CLI is required for all modes to enable the building and publishing of the server code. You can start to code the server rightaway when the server is running and experiment with it locally and offline.
The same module you’ve been working on can then be pushed to your Custom Remote server or Clockwork Labs official Maincloud.
A Focus on User Experience
Everything about SpacetimeDB which can take hours to research and setup from the start can here be managed and installed with a user friendly design within minutes.
Managing the server is clear and provides feedback about status and any issues that may need addressing.
Your server is set up according to the best practices during the installation allowing you to start coding as soon as possible.
Support
- Asset Store Version: Direct support email and access to Discord server. Releases are carefully tested. Convenient access in the Unity Package Manager. Supports the author. Will get new features.
- Community Dev Version: Can be downloaded on GitHub. No support guaranteed and won't get some features.