CryptWorks — Modular Dungeon Builder


Unity Editor workflow No third-party dependencies required Documentation included ... Placement Origin tools are included to help align imported assets directly inside Unity, reducing ...


by 68Studios


Price History +

CryptWorks is a modular dungeon generator for Unity with fast layout controls, customizable pieces, multi-floor support, and built-in modeling guides.
  • Procedural modular dungeon generation
  • 4-meter modular grid workflow
  • Seed-based generation
  • Adjustable room count
  • Treasure room support
  • Optional boss rooms
  • Multi-floor dungeon support
  • Stair connections between floors
  • Adjustable corridor length
  • Adjustable branches and extra routes
  • Floor, Ceiling, Wall, Corner, Door Wall, Arch Wall, and Stair modules
  • Included starter modular kit
  • Replace starter pieces with custom FBX models or prefabs
  • Auto Origin, Edit Origin, and Reset Origin tools
  • 90-degree piece rotation tools
  • Kit and individual piece validation
  • Generated OBJ modeling guides for custom asset creation
  • Show / hide ceiling preview controls
  • Unity Editor workflow
  • No third-party dependencies required
  • Documentation included

CryptWorks is a streamlined modular dungeon generation tool designed to help you create dungeon layouts quickly inside Unity.

Generate layouts using simple controls for rooms, treasure rooms, floors, branches, corridor length, extra routes, boss rooms, and seeds. CryptWorks uses a predictable 4-meter modular workflow, making it easy to build consistent rooms and corridors without managing a complex node graph.

A complete starter kit is included so you can generate and test dungeons immediately. When you are ready to use your own art, simply replace the starter pieces with your own FBX models or prefabs directly from the Pieces panel.

CryptWorks supports modular Floors, Ceilings, Walls, Corners, Door Walls, Arch Walls, and Stairs. Placement Origin tools are included to help align imported assets directly inside Unity, reducing the need to return to external modeling software just to correct a pivot.

The Modeling Guides workflow can also generate reference OBJ files for the supported modular pieces, giving you clear dimensions and proportions when creating custom assets in Blender, Maya, 3ds Max, or another 3D modeling application.

CryptWorks is designed around a simple workflow:

  1. Create the starter setup.
  2. Adjust the dungeon settings.
  3. Generate a layout.
  4. Replace starter visuals with your own modular assets.
  5. Validate the kit and continue generating.

The goal is to keep procedural dungeon creation approachable, predictable, and easy to customize.