Crystal Save | Adventure Creator Save Module
Adventure Creator Save Module adding Crystal Save menus, Remember components for AC globals, and Action Manager commands for saving/loading slots and managing saveable prefabs.
by Arawn
Price History +
Crystal Save × Adventure Creator Save Module delivers a drop-in MenuCrystalSavesList element so your Adventure Creator menus can browse, name, and trigger Crystal Save slots without sacrificing translations, ActionLists, or other AC niceties.
✨ An enhanced Crystal Save Game Editor mirrors the full AC Menu Manager - global settings, menu creation, element editing, filtering, undo - while adding the Crystal Save slot list to the element picker, sparing you from modifying Adventure Creator core code.
===| 💬 DISCORD | 📖 DOCUMENTATION | 🎥 VIDEO TUTORIALS |===
🔑 Key Features
- ⚡ Familiar workflow: Easy to adapt for Adventure Creator users since both share a component-based saving philosophy.
- 🎮 Crystal Save slot widgets support save/load modes, fixed or empty slot handling, ActionList callbacks, Unity UI linking, and screenshot displays - just like AC’s native list - but call directly into Crystal Save’s manager for metadata-aware rendering.
- 📝 Built-in slot naming tools let designers format labels with placeholders for scene, timestamps, or custom metadata, complete with editor previews so menus feel at home in any narrative flow.
- 🧩AC Remember Components capture Adventure Creator inventory, conversations, global, local variables and more
- 🛠 Crystal Save Action suite covers save/load/delete/check flows, prefab instancing, snapshot destruction, and object restoration, so designers can wire Crystal Save operations straight into Adventure Creator ActionLists once actions are registered via AC’s Action Manager.
📦 Requirements
- Adventure Creator
- Crystal Save
- Unity 2022.3+