CS-Script for Unity
NOTE:
You should no longer use this, but use the modified mono mcs.dll by Jakub Rak instead which is located ...
by dotmos
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NOTE:
You should no longer use this, but use the modified mono mcs.dll by Jakub Rak instead which is located here ->
https://github.com/aeroson/mcs-ICodeCompiler .
It is a lot easier to set up and use.
I will keep this package available for educational reasons though.
Basic example on how to use CS-Script ( http://www.csscript.net/ ) inside Unity.
With CS-Script you are able to compile and run C# scripts at runtime. This way you can ship new C# code after release without building a new version.
This is also a great start for adding mod support to your game.
See comments inside samplescripts for more info on how it works.
Note:
Compiling C# at runtime will NOT work on iOS as it is permitted by apple (AOT JIT). The same is true for consoles. If you need a runtime script solution which will work on all platforms, you should use a Unity compatible LUA interpreter like http://www.moonsharp.org instead.
You should no longer use this, but use the modified mono mcs.dll by Jakub Rak instead which is located here ->
https://github.com/aeroson/mcs-ICodeCompiler .
It is a lot easier to set up and use.
I will keep this package available for educational reasons though.
Basic example on how to use CS-Script ( http://www.csscript.net/ ) inside Unity.
With CS-Script you are able to compile and run C# scripts at runtime. This way you can ship new C# code after release without building a new version.
This is also a great start for adding mod support to your game.
See comments inside samplescripts for more info on how it works.
Note:
Compiling C# at runtime will NOT work on iOS as it is permitted by apple (AOT JIT). The same is true for consoles. If you need a runtime script solution which will work on all platforms, you should use a Unity compatible LUA interpreter like http://www.moonsharp.org instead.