Dates and Times for Unity
Dates and Times for Unity provides users with two classes that are easily interchangeable with the default System.DateTime and System.TimeSpan classes which are now serialized within Unity.
by DTT
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The Dates and Times for Unity asset provides users with SerializableDateTime and SerializableTimeSpan structs. Both structs are easily interchangeable with the default System.DateTime and System.TimeSpan structs are now serialized within Unity.
In addition to being serializable (they can be displayed in the inspector), a nice editor window can be used to set date time, and/or time span values.
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Features
- A SerializableDateTime struct that is easily interchangeable with the System.DateTime struct.
- An extensive property drawer in which a SerializableDateTime value can be set.
- A SerializableTimeSpan struct that is easily interchangeable with the System.TimeSpan struct.
- An extensive property drawer in which a SerializableTimeSpan value can be set.
- A TimeExtensions class to provide calculation of metadata like Season, Part of the day, and Period of the day.
- Full support for UNIX time.
- A wide selection of formatting options.
- A complete demo scene showcasing how to implement and use the asset.
- Fully tested and optimized for performance.
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