Decal Collider


Decal Collider – one-click mesh & physics for decals, alpha-trimmed, runtime API, all render pipelines.


by Occlusionn


★★★★★ star rating
Price History +

🚀 Decal Collider takes the pain out of decal physics!


Generate perfect, alpha-trimmed visual meshes and matching MeshColliders in a single click. No more invisible gaps or oversized hitboxes. Just drop it into any render pipeline and start projecting.


Key Features


  • 🛠️ One-Click Build – Select the Decal → hit Rebuild → done.
  • 🎯 Pixel-Perfect Colliders – Colliders are trimmed to your decal’s alpha, so players only hit what they see.
  • 💥 18 Projection Directions – Forward, inverse, box, hemisphere & more.
  • ⚙️ Live Scene Handles – Move, rotate, and adjust depth and mesh offset directly in the Scene view.
  • 📦 Runtime API – Full C# API (with XML documentation) for procedural decals, analytics, and pooling.
  • Stats Panel – Instantly see the triangle count, ray count, build time, and memory usage.
  • ♻️ Undo-Safe & Prefab-Friendly – Works in Edit & Play mode, fully supports Prefabs.
  • 🛡️ Zero Runtime GC – Optimized for mobile.
  • 🌈 Built-in, URP, HDRP – Tested with Unity 2022.3 LTS+.

📂 What’s Inside?


  • ⚙️ Core DecalCollider component (runtime & editor scripts)
  • 🖥️ Editor Tools: custom inspector, gizmos, beam visualiser
  • 🎮 Demo Scenes: stickers of important world locations and a world map
  • 📚 PDF & Online Documentation + quick-start guide
  • 🐉 Sample Textures (CC0)

🔌 Integration


  • Import the package.
  • Select any object in your scene and add the DecalCollider component via the "Add Component" button in the Inspector panel.
  • Click 'Rebuild' – the collider & visual mesh are generated instantly.
  • (Optional) Control everything at runtime via DecalCollider.Build(), RebuildSafe(), or the fluent API.

🔖 Requirements


  • Unity 2022.3 LTS+
  • Render Pipelines: Built-in, URP, HDRP

  • Need help or have a feature request? Join our Discord
  • Thank you for checking out Decal Collider – happy projecting! 🎉