Delayed – lightweight, flexible, and intuitive system for managing delayed actions in Unity. Instantly add timed, frame-based, or condition-based actions with minimal code. Supports immediate execution, and optional chains for sequential flows. Fully controllable: pause, resume, cancel, or hook into completion events. Perfect for animations, gameplay events, UI sequences, and more.
Key Features:
- Execute actions immediately, after a delay, per frame, or on conditions.
- Full lifecycle control: pause, resume, cancel.
- Optional Chains for sequential action flows.
- Minimal setup, lightweight, and easy to integrate.
Use Cases:
- Timed gameplay events
- UI animations and sequences
- Trigger-based mechanics
- Quick prototyping of delayed interactions