Demolition Media Hap Pro GPU (Windows)


Network synced industry-proven 100% GPU accelerated Hap video codec playback solution ...


by Demolition Studios


Price History +

Network synced industry-proven 100% GPU accelerated Hap video codec playback solution for Unity.

Ideal for large media installations / display walls / projections / immersive experiences.


Documentation and issue tracker

Request plugin demo version
Forum thread
Sample videos (needed for example scenes)
Standalone encoder app
Demolition Media Hap Pro Sync with network sync

Features:

— Hardware accelerated Hap video playback without any external codecs installation needed. All fravours of Hap are supported.
— 100% GPU compute shader decoding with new GDeflate compression format (now no CPU overhead at all, Unity 2022.3.12f1 or newer).
— 20-90% smaller file sizes with new GDeflate compression format.
— Use Unity Timeline to control the playback.
— Seamless loop playback.
— Multichannel 5.1/7.1 audio support using Unity AudioSource.

— HAP HDR - play 32-bit floating point HDR videos. Ideal for things like 10-bit color depth footage. Unsigned format recommended.
— High quality video with the new Hap R codec.
— Low CPU usage. Frames are mostly decompressed on the GPU.
— Play 4k @ 120 fps, 8k @ 60 fps or 10k @ 60fps videos (on supported hardware), play tons of smaller videos at once. Extremely fast frame-precise seeking.
— Playback speed control.
— Transparent videos with Hap Alpha, Hap Q Alpha and Hap R codecs. First plugin to support Hap Q Alpha/Hap R/HAP HDR in Unity.
— Chunked Hap support for even faster multi-threaded decoding.
— Audio output through the Unity Native Audio plugin and AudioSource.
— Preload video to memory if your SSD isn't fast enough.
— Configurable RAM/GPU memory usage.
— Suits for both programmers and artists: C# API along with IMGUI/uGUI/Render to Material wrappers provided.
— Example scenes with the typical usage scenarios (including 360/VR).


Requirements for this asset version:
— Unity 2022-2023 (2022.3.12f1 and newer with DirectX12 Graphics API for 100% GPU decoding)
— Windows 10/11

This software uses code of FFmpeg licensed under the LGPLv2.1 and its source can be downloaded here.
See Third-Party Notices.txt file in package for details.