Deterministic Logistics Complete Bundle


A self-contained deterministic logistics suite for belts, factories, railways and fluids, with visual graph tools, Burst/Jobs backends, runtime mutation, saves, diagnostics and extensible APIs.


by FGenius Dev


Price History +

Deterministic Logistics Complete Bundle is a self-contained toolkit for factory, automation, tycoon, and management games. It gives you one deterministic foundation for belts, production machines, railway routing and signaling, and game-oriented pipe networks—without representing every transported unit as a permanent GameObject.


The bundle includes Deterministic Logistics Core, Belts, Sorting & Factory, Railway Routing & Signaling, Pipe & Fluid Network, all four visual Studio windows, presets, documentation, source examples, 16 sample scenes, and the Full Product-Line Showcase running every solver together.


Build networks visually in Network Studio, Factory Studio, Railway Studio, and Fluid Studio. Their shared workflow includes searchable palettes, direct port connections, pan and zoom, marquee and modifier selection, bulk editing, Undo/Redo, Copy/Paste with stable-ID remapping, duplication, presets, validation, diagnostic focus, contextual actions, and minimaps.


Factory networks support compact item packets, belts, splitters, mergers, filters, priorities, buffers, elevators, crossovers, exact recipes, production machines, external start conditions, pooled presentation, and deterministic backpressure.


Railway networks support directed track, stations, reusable schedules, integer route finding, Block and Chain Signals, look-ahead block reservations, dynamic closures and rerouting, long-train occupancy, departure conditions, conflict diagnostics, and confirmed wait-cycle reporting. Routing authority is independent of your train visuals or physics.


Fluid networks support catalogs, sources, consumers, pipes, pumps, valves, tanks, junctions, exact volume allocation, priorities, compatibility and mixing policies, isolation diagnostics, equipment gates, and snapshot-driven presentation. The model is designed for scalable game logistics rather than real pressure or hydrodynamics.


Every module uses stable 128-bit IDs, exact integer state, fixed ticks, canonical commit order, managed and Burst/Jobs backends, atomic runtime topology mutation, immutable snapshots, versioned persistence, CRC validation, migrations, diagnostics, UnityEvents, C# events, and public adapter interfaces.


Start with focused sample scenes for each workflow, then open the Full Product-Line Showcase to inspect live ticks, topology revisions, state hashes, event streams, snapshots, save/restore, runtime construction, segment closures, equipment gates, and all four authoritative worlds operating in one scene. Reference stress datasets and profiling helpers are included for repeatable project-side evaluation.


The Complete Bundle requires no other Asset Store product. Customer inventory, construction, save, energy, multiplayer, visuals, and intermodal transfer rules remain clean integrations instead of hard dependencies. Import this bundle once; do not install the separately distributed modular editions over it.