DevBoard


DevBoard plan your game visually, right inside Unity. Sticky note, task lists, calendars,code snippets,sketching, and more on a freeform node canvas. Built for solo devs and teams


by natsumakesgames


Price History +

● Plan, organize, and brainstorm without ever leaving Unity.


  DevBoard is a visual planning tool that lives inside your Editor. Drop nodes on a canvas, connect them, sketch ideas,

  and keep everything about your project in one place.


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  What's in the box:


  - Sticky notes for quick ideas and reminders

  - Task lists with checkboxes, progress bars, and reordering

  - Calendar with monthly view, color-coded events, and node linking

  - Code snippets with syntax highlighting (VS Dark theme colors)

  - Image nodes , drag textures/sprites straight from your Project

  - Asset references , link to any asset, ping it, select it

  - Bookmarks for URLs you keep losing

  - Color swatches with hex copy

  - Shapes and dividers for visual structure

  - Sub-boards for nested organization

  - Group frames to cluster related nodes


  Draw on your board:


  Freehand sketching tool with adjustable brush, color picker, smoothing, and an eraser. Great for wireframes, arrows,

  or circling the thing that's broken.


  Actually usable shortcuts:


  Right-click to create. Double-click to rename. Ctrl+D to duplicate. Alt+drag for quick copies. Tab to walk

  connections. All shortcuts are rebindable.


  Doesn't fight you:


  - Auto-saves every 10 seconds

  - Full undo/redo

  - Works with dark and light editor themes

  - Zoom-dependent detail ,content fades when you zoom out

  - Search across all nodes by title, content, or tags

  - Minimap for large boards

  - Snap-to-grid toggle

  - Import/export boards as JSON

  - Presentation mode for reviews


  Templates to get started fast:


  Getting Started, Sprint Planning, Game Design Document, Bug Tracker , or start blank.


  4-level priority system:


  Tag any node as Low, Medium, or High priority. Colored borders and badges make them impossible to miss.


  No runtime overhead:


  Editor-only. Zero impact on your builds. Ships as a single folder you can drop anywhere in your project.


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  Tested on Unity 2020.3+. Works on Windows and Mac