DinoFracture – A Dynamic Fracture Library


DinoFracture lets you take any mesh and break it apart at runtime or in the editor. It's a great addition for any developer looking to bring some life to their project.


by Entropy Software LLC


★★★★★ star rating
Price History +

VERSION 2.8 RELEASED - Major chipping improvements and features! See below.


Try a live WebGL demo on our website!


With DinoFracture, you can break apart any mesh in your scene to create fragmented pieces. Meshes can be broken apart either at runtime or in the editor, allowing for optimal performance across all devices.


You can both shatter an object into many pieces (as in throwing a vase on the ground) or slice an object in half using user-defined planes (great for cutting enemies in half with a sword).


Example usages include:

  • Break glass windows on impact
  • Chip or crumble walls and columns
  • Collapse a bridge by destroying its support pillars
  • Explode barrels and crates
  • Annihilate doors after activating a switch
  • Smash fruit with a hammer
  • Cut zombies in half

New features to 2.8:

  • Support for pre-fractured meshes with chipping enabled!
  • Disconnected chipped sections will now fall automatically! Use the ChipOnFracture script in conjunction with GlueEdgeOnFracture on the fracture template for best results.

New features to 2.5:

  • Particle Collisions! Add the FractureOnParticleCollision script to allow collisions with particle systems to initiate a fracture. Particle impact can be transferred to the fracture pieces to simulate a pushing force. Be sure to check the "Send Collision Messages" option on the ParticleSystem!

New features to 2.3:

  • Chipping! Add the ChipOnFracture component to allow small sections of a mesh to be chipped off. This can be used to put a hole in the middle of a wall without the whole wall collapsing.

New features to 2.2:

  • Improved fracturing performance across all devices. Less memory usage and faster fracture times for every scenario.

New features to 2.1:

  • Slicing! You can now specify your own planes to slice objects completely in half.
  • Greatly optimized results. Less triangles in output.
  • Automated error detection and cleaning. View common problematic mesh topology errors in the editor. The engine can automatically fix most errors during fracturing.

Questions? Suggestions? Contact us at support@entropysoftware.io