DOTS Dynamic Bone


DOTS Dynamic Bone is a set of DOTS & ECS systems that perform physic simulations on Entities and their children. DOTS Dynamic Bone is modifiable at runtime and comes with Documentation and a Tutorial.


by Steven Smith


Price History +

Current Supported Features:

-Entity Physics Simulation

-Simulation working with the Unity.Animation package

-Full Compatibility with DOTS/ECS and DOTS Animation

-Real-Time DOTS Dynamic Bone Editor script

- DOTS Physics Collider support

-DOTS.Animation package Support

-Real-Time DOTS Dynamic Bone Editor Script

- Busrt Compatable

- Parallel Computing


NOTE: THIS WILL NOT WITH IN MONO OR WITH MONO BEHAVIOR ENVIRONMENT! These system only works in a Unity ECS/DOTS enviroment and require the DOTS Unity.Animation package.


please check the Documentation for more information:

https://steven9smith.github.io/DOTS-Dynamic-Bone-Docs/


Check out the forum for news and updates:

https://forum.unity.com/threads/offical-dots-dynamic-bone.1194832/


Join the Discord!

https://discord.gg/WXGeAxXQ