DOTS Dynamic Bone
DOTS Dynamic Bone is a set of DOTS & ECS systems that perform physic simulations on Entities and their children. DOTS Dynamic Bone is modifiable at runtime and comes with Documentation and a Tutorial.
by Steven Smith
Price History +
Current Supported Features:
-Entity Physics Simulation
-Simulation working with the Unity.Animation package
-Full Compatibility with DOTS/ECS and DOTS Animation
-Real-Time DOTS Dynamic Bone Editor script
- DOTS Physics Collider support
-DOTS.Animation package Support
-Real-Time DOTS Dynamic Bone Editor Script
- Busrt Compatable
- Parallel Computing
NOTE: THIS WILL NOT WITH IN MONO OR WITH MONO BEHAVIOR ENVIRONMENT! These system only works in a Unity ECS/DOTS enviroment and require the DOTS Unity.Animation package.
please check the Documentation for more information:
https://steven9smith.github.io/DOTS-Dynamic-Bone-Docs/
Check out the forum for news and updates:
https://forum.unity.com/threads/offical-dots-dynamic-bone.1194832/
Join the Discord!
https://discord.gg/WXGeAxXQ