DreamerTheory-GridSystem (Free)
A flexible Unity grid framework for 2D/3D, with rule-based tile placement, pathfinding, snapping, and editor tools. Ideal for strategy, puzzle, and level design projects.
by DreamerTheory
Price History +
Description
The DreamerTheory Grid System is a powerful, extensible, and editor-friendly framework for building grid-based games and tools in Unity. Designed for both 2D and 3D workflows, this package provides a robust foundation for level design, procedural generation, and gameplay mechanics that rely on grids.
Key Features:
- Generic Grid Architecture:
Create grids of any size and shape, supporting any type of object as grid content. Easily customize cell size, grid dimensions, and storage. - World/Grid Position Conversion:
Seamlessly convert between world coordinates and grid positions, enabling precise placement and interaction of objects within your grid. - Visual Grid Gizmos:
Draw grid lines, cell highlights, and optional cell indices in the Scene view for easy debugging and design. - Events and Extensibility:
Includes UnityEvents for grid updates and a modular, generic design that makes it easy to extend for custom behaviors, such as dynamic obstacles, custom tile logic, or procedural content.
Perfect For:
- Strategy and tactics games
- Tilemaps and dungeon generators
- Puzzle and board games
- Level editors and in-game construction tools
- Any Unity project requiring a robust, customizable grid foundation
Package Structure:
- Core: Core grid logic and base classes
Get Started:
With comprehensive documentation, clear API, and editor tooling, DreamerTheory Grid System helps you build, visualize, and manage complex grid-based worlds with ease.