DreamerTheory-GridSystem (Free)


A flexible Unity grid framework for 2D/3D, with rule-based tile placement, pathfinding, snapping, and editor tools. Ideal for strategy, puzzle, and level design projects.


by DreamerTheory


Price History +

Description

The DreamerTheory Grid System is a powerful, extensible, and editor-friendly framework for building grid-based games and tools in Unity. Designed for both 2D and 3D workflows, this package provides a robust foundation for level design, procedural generation, and gameplay mechanics that rely on grids.

Key Features:

  • Generic Grid Architecture:
    Create grids of any size and shape, supporting any type of object as grid content. Easily customize cell size, grid dimensions, and storage.
  • World/Grid Position Conversion:
    Seamlessly convert between world coordinates and grid positions, enabling precise placement and interaction of objects within your grid.
  • Visual Grid Gizmos:
    Draw grid lines, cell highlights, and optional cell indices in the Scene view for easy debugging and design.
  • Events and Extensibility:
    Includes UnityEvents for grid updates and a modular, generic design that makes it easy to extend for custom behaviors, such as dynamic obstacles, custom tile logic, or procedural content.

Perfect For:

  • Strategy and tactics games
  • Tilemaps and dungeon generators
  • Puzzle and board games
  • Level editors and in-game construction tools
  • Any Unity project requiring a robust, customizable grid foundation

Package Structure:

  • Core: Core grid logic and base classes

Get Started:
With comprehensive documentation, clear API, and editor tooling, DreamerTheory Grid System helps you build, visualize, and manage complex grid-based worlds with ease.