DunGen


DunGen allows you to procedurally generate a dungeon layout by piecing together hand-made rooms using a configurable set of ...


by Aegon Games Ltd


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DunGen allows you to procedurally generate a dungeon layout by piecing together hand-made rooms using a configurable set of rules.   This method provides all the benefits of a procedurally generated environment while giving you a lot of control over the end result and it avoids the common pitfall of proceudral content looking bland and obviously computer-generated.   DunGen's powerful controls let you design the flow of your dungeon. As an example, you can make a dungeon that is half castle, half graveyard, with a mini-boss in the middle and a boss room at the end.   Includes a simple top-down dungeon crawler sample project (Sample requires Unity 2019.1+)   Forum Thread | Documentation | Email Support   Features:
  • Design each room as you would any other scene. Assign doorways and watch DunGen piece them together
  • Works in any perspective. 3D, 2D, 2.5D, top-down, first-person, third-person, side-on
  • Procedural doesn't mean everything has to be random. Control the flow of your dungeon with an easy-to-use flow graph interface
  • Full control over dungeon settings: length, branching factor and weights for each room type (plus many more configurable options)
  • Supports multi-floor setups with no additional work. Just place doorways where they should be and DunGen handles the rest
  • A variety of prop components for controlled-randomization of objects in your rooms
  • Lock & Key system allows you to place locked doorways and matching keys throughout the dungeon layout (requires some programming to integrate with your own game)
  • Supports runtime NavMesh generation
  • Full source code included
  • And much more! Check the documentation for details