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Super-fast Metaball mesh generation on the GPU.
Please note there is currently an incompatibility issue with AMD/Radeon hardware. Use on AMD hardware is not reccomended at this time.
DX11Metaballs can handle systems of over a thousand metaballs in milliseconds.
•Produces an indexed mesh as output.
• No CPU-readback bottlenecking.
• No custom shaders need to be written. Just apply materials you already have.
The output Mesh contains:
✓- Position
✓- Normal
❌- UV Coords
Note that DX11 Render API is required