DZD Runtime Map Editor – Play Mode Level Building


Smooth Terrain Other Functions In the menu bar, you can select Tool -> DZDRuntimeMapEditor. ... Select a prefab file in the Project window to convert it into a brush style.


by Qdd


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RuntimeMapEditor

Reference Link: https://my.feishu.cn/wiki/Kk3sw2OqPiZN6ckIVV6cSC41nrh?from=from_copylink

Item Placement System

  • Place Item
  • Deselect Item
  • Delete Item
  • Rotate Item
  • Scale Item
  • Height Adjustment Mode
    In this mode, moving the mouse up and down adjusts the item's placement height.
  • Snap to Surface Mode
    Automatically adjusts the item's rotation based on the position where it is placed.
  • Continuous Placement Mode
    Allows continuous placement with mouse clicks, retaining the item's size and rotation.
  • Rotation Adjustment Mode
    Adjusts the item's rotation based on mouse movement.
  • Undo Function

Terrain Shaping Functionality

  • Brush Adjustment
  • Brush Rotation
  • Brush Size
  • Place Terrain
    Places terrain according to the brush outline.
  • Erase Terrain
    Erases terrain according to the brush outline.
  • Smooth Terrain

Other Functions

  • In the menu bar, you can select Tool -> DZDRuntimeMapEditor.
  • Apply Map File to Open Scene
    Opens a map save file and applies it to the current scene.
  • Create Map Scene Anchor
    Adds a MapSceneAnchor prefab to the scene Hierarchy, making it easy to open and initialize the scene.
  • Add FirstPersonFlyer
    Adds a FirstPersonFlyer prefab to the scene Hierarchy, which is the core component for runtime editing.
  • Convert to Placeable
    Select a prefab file in the Project window to convert it into a placeable object at runtime.
  • Convert to Terrain Brush
    Select a prefab file in the Project window to convert it into a brush style.
  • Bake Terrain Brush Volumes
    Bakes the terrain brush volumes.
  • Bake Placeable Icons
    Bakes icons for placeable items.
  • Bake Placeable Icons (Force Overwrite)
    Bakes icons for placeable items and forces an overwrite.
  • Setup Overlay Ghost And Outline
    Initializes the outline display.

This project is a 3D level editor designed for use during game runtime. It is developed to include item placement and LowPoly terrain shaping. Its core feature is supporting level building from a first-person perspective during Unity runtime, allowing levels to be saved as local files and directly opened and used within Unity scenes.work with Unity's visual editing tools, and its primary functions