Easy Command Console(For Editor/In-Game)


You can call a method from the Unity Editor or in-game by attaching the [Command] attribute to the method. You can also check Unity console messages in-game.


by IZZY


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What can it be used for?

- debugging

- Cheat Codes


[Command] Method that can attach an attribute

- public, non public methods

- static, non static methods

- A method of a class whose parent is ‘UnityEngine.Object or a class whose parent is UnityEngine.Object’ (example: a method of a class whose parent is MonoBehaviour, or a method of a component you created)


Console common features (game console, Unity Editor console)

- Method call

- Command auto-completion

- Command history, recall previously used commands

- Supports bool, char, string, int, float, double, byte, sbyte, short, long, ushort, uint, ulong, decimal types.

- Customize console style (class font color, method font color, font size)

- Automatically save console settings (window position, window size, font size, font color, size of console elements, etc.)


Game console features

- Move the position of the window, adjust its size, open and close it

- Additional console style customization (border thickness, title bar height, scrollbar width, input field height, log font color)

- Display Unity console messages