Easy Command Console(For Editor/In-Game)
You can call a method from the Unity Editor or in-game by attaching the [Command] attribute to the method. You can also check Unity console messages in-game.
by IZZY
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What can it be used for?
- debugging
- Cheat Codes
[Command] Method that can attach an attribute
- public, non public methods
- static, non static methods
- A method of a class whose parent is ‘UnityEngine.Object or a class whose parent is UnityEngine.Object’ (example: a method of a class whose parent is MonoBehaviour, or a method of a component you created)
Console common features (game console, Unity Editor console)
- Method call
- Command auto-completion
- Command history, recall previously used commands
- Supports bool, char, string, int, float, double, byte, sbyte, short, long, ushort, uint, ulong, decimal types.
- Customize console style (class font color, method font color, font size)
- Automatically save console settings (window position, window size, font size, font color, size of console elements, etc.)
Game console features
- Move the position of the window, adjust its size, open and close it
- Additional console style customization (border thickness, title bar height, scrollbar width, input field height, log font color)
- Display Unity console messages