Easy FP Full Body Controller


Create immersive "Body Cam" style games with a stable First-Person Controller. Features advanced procedural IK, a "Stable Anchor" camera system to eliminate motion sickness. Features a Mesh Cutter


by vedaloiv


Price History +

Stop being a floating camera. Start being a character.


Easy FP Full Body Controller is a first-person and third-person character controller for Unity, built for games where body awareness matters.


Unlike standard FPS controllers that hide the character mesh, it works with full-body animations while solving two common True First Person problems: camera jitter and mesh clipping.


🎥 Stable Anchor Camera


Attaching a camera directly to an animated head bone transfers every small animation movement to the player’s view.

The Stable Anchor system follows the character’s eye position frame by frame while keeping camera rotation independent.

The result is a visible full body with the smooth and precise aiming of a traditional FPS controller.



✂️ FPCutter: The Mesh Solution


FPCutter prepares characters for True First Person without requiring a manually edited headless model.

  • Automatic slicing: Separates the head using bone-weight data.
  • Non-destructive workflow: Creates a separate _FPCut character variant while leaving the original assets untouched.
  • Shadow preservation: Hidden head geometry can still cast shadows.
  • Adjustable thresholds: Preview and fine-tune cuts before generation.

Key Features


  • Procedural IK: Hand, head, and spine alignment.
  • Full locomotion: Idle, walk, sprint, jump, and crouch.
  • First and third person: Switch perspectives using the same controller.
  • Modular architecture: Components are automatically discovered and connected.
  • Unity 6 ready: Supports Cinemachine 3.x and the Unity Input System.
  • Flexible input: Keyboard, mouse, and gamepad support.
  • Pipeline-independent runtime: The demo scene and FPCutter shader require URP.

🛠️ Setup and Tools


  • Setup Wizard: Configure a playable character in seven guided steps.
  • FPCutter Wizard: Preview and generate mesh cuts visually.
  • Item System: Attach items with custom hold positions and reusable IK presets.

📖 Documentation


Full setup guides and API documentation are available online.