Easy Hit System 2D
Limitations:
The collision body representing the character’s body can only use ...
by GoodGameKid Studio
Price History +
Limitations:
The collision body representing the character's body can only use Box Collider 2D. You can make it non-collidable (check isTrigger), but you must add a Box Collider 2D as the body's collision detection area.
The example utilizes the 2D Animation skeleton system, so please make sure the 2D Animation package is installed in your project; otherwise, the example won't work correctly. If you don't need to use the example, you can skip installing the 2D Animation package.
Online Resources:
The Easy Hit System 2D is developed based on Unity's physics system. It provides a fast and convenient editor for you to implement attack collisions and hit effects.
Features:
- Easy to use
- It provides a fast and convenient editor
- All source code included