Easy Peasy Dialogue


Actor Database: Manage character names, text colors, and localized names globally in one place. ... All audio, sprites, and code assets are originally created by the publisher and licensed ...


by Eys Store


Price History +

A lightweight, node based dialogue system featuring a visual graph editor, dynamic typewriter effects, one click UI setup, and zero coding logic.
  1. Visual Node Editor: Build branching conversations intuitively with easy to use Speech and Choice nodes.
  2. Dialogue Database: Keep your project clean! Conversations are stored as nested sub assets within a single Database, accessible via a convenient dropdown in the Graph Editor.
  3. Auto Detected Scene Events: Trigger scene specific UnityEvents (e.g., opening doors, giving items) by simply typing a trigger word (like 'OpenDoor') in a node. The inspector automatically detects these words and generates UnityEvent slots for them, no cross scene reference spaghetti!
  4. Dynamic Text Variables: Inject global or local variables directly into your dialogue text (e.g., "Hello {PlayerName}! Welcome to {CityName}.").
  5. Typewriter Control Tags: Control text pacing and add dramatic pauses directly within your sentences using rich text tags like [wait:0.5] or [speed:2.0].
  6. Logic & Conditions: Evaluate and modify internal parameters (Bool, Int, Float, String) per node to control the conversation flow or hide/lock choices.
  7. Actor Database: Manage character names, text colors, and localized names globally in one place.
  8. Audio Integration: Assign unique voice overs per node, and configure global typewriter and UI hover/click sound effects.
  9. One Click UI Setup: Includes a setup wizard that spawns a fully functional, ready to use Dialogue UI Canvas and EventSystem into your scene instantly.
  10. Unity Localization Ready: Built in, out of the box support for Unity's Localization package (Localized String Tables and Localized Fonts).

Easy Peasy Dialogue is the fastest and most intuitive way to add branching conversations, dynamic typewriter text, and event driven dialogues to your Unity game.

With the built in Setup Wizard, you can spawn a fully working, polished dialogue UI Canvas and EventSystem into your scene with a single click.


• TextMeshPro: Required

• Unity Localization Package: Optional 

• Render Pipeline Compatibility: Universal (Works with Built in Render Pipeline, URP, and HDRP)


All audio, sprites, and code assets are originally created by the publisher and licensed under the standard Unity Asset Store EULA; see Third Party Notices.txt for details.