ECSTween
High-performance tweening for Unity DOTS. Burst compiled, CPU based tweens for ECS Entities — smooth, scalable, and built for parallel execution and complex sequencing in modern DOTS workflows.
by KANIYONIKA
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Requires the following Unity packages:
• com.unity.entities
• com.unity.entities.graphics
ECSTween enables ⚡ ultra-fast, native animations for Unity’s Entity Component System (ECS) 🧱 without relying on the GPU.
It is fully 🔥 Burst-compatible, 🧠 CPU-based, and built from the ground up for DOTS architecture.
The library supports a wide range of tween types — 🎯 position, 🌀 rotation, 📏 scale, and 🎨 custom virtual values — and offers an intuitive API designed to support complex sequences, parallel execution, and event-driven workflows. With demo scenes included, integration is seamless.
Whether you’re building ⚔️ real-time strategy games, 🧪 simulations, or ECS-based gameplay systems, ECSTween provides a reliable, extendable foundation for DOTS-native animation.