EG.Vision System
Universal camera & coordinate management system with Smart Demo generation. Production-ready, zero configuration, 26/26 tests passed.
by Easingame Studio
Price History +
🎯 EG.Vision System – Universal Camera & Coordinate Management
Stop writing boilerplate code! EG.Vision System delivers a complete, production-ready solution for camera control and coordinate conversion in Unity. Reduce your code by up to 90% while gaining advanced functionality.
✨ SMART DEMO SYSTEM
- Automatically detects your Unity environment (version, render pipeline, input system)
- Generates optimized demo scenes tailored to your setup
- Includes 4 comprehensive, real-world scenarios
- Works out of the box with most project configurations
🚀 CORE FEATURES
- Universal Camera Management – Handles detection, switching, and multi-camera setups
- Advanced Raycasting – Unified 3D + UI raycasting with extended hit data
- Coordinate Conversion – Accurate Screen ↔ World ↔ Viewport ↔ UI transformations
- Safe Area Support – Full API for managing notches and screen cutouts on mobile
- Event System – Real-time events for resolution, orientation, and layout changes
💎 PRODUCTION-READY
- Fully tested (26/26 unit tests passed)
- Clean, modular, and SOLID-compliant architecture
- Zero runtime memory allocations
- No configuration required
- Comes with complete documentation and a detailed PDF guide
🔧 BROAD COMPATIBILITY
- Unity 2022.3 LTS and newer
- All Render Pipelines: Built-in, URP, HDRP
- Supports both Legacy and Input System packages
- Cross-platform: Mobile, Desktop, Console, WebGL
⚡ PERFORMANCE OPTIMIZED
- Designed for high-FPS applications (60+ FPS)
- Efficient, mobile-friendly algorithms
- Minimal memory footprint
- Optimized update cycles
🎮 IDEAL FOR
- Mobile games with dynamic UI adaptation
- Multi-camera applications and transitions
- AR/VR projects requiring precision coordinate handling
- Any Unity project needing advanced camera logic
EG.Vision System is a third-party tool and is not affiliated with or endorsed by Unity Technologies.