Entity Viewer Pro


Kill button destroys or triggers death logic depending on Edit Mode vs Play Mode Search button frames and selects the entity instantly in the Scene view ... Health & Faction Tools


by TBOXFINN


Price History +

Editor tool that lets you browse, filter, and live-edit every entity in your scene from one dockable window.
  • Unity 2021.3 LTS or higher (UI Toolkit-based editor window)
  • Editor-only tool — Scene view overlays use Editor Handles, no runtime footprint
  • Single Editor window script — one file, drop-in integration
  • Reflection-driven inspector works with any of your own component types out of the box
  • Health/Faction and Netcode panels activate automatically when compatible components are detected in your project

Stop hunting through a cluttered Hierarchy to find, inspect, and tweak the objects that actually matter during playtesting. Entity Viewer Pro gives you a single dockable editor window that auto-detects your Players, Enemies, Bosses, Weapons, and Managers, lets you organize them into your own custom tabs, and puts live editing tools right at your fingertips — in Edit Mode and Play Mode alike.


🔍 Smart Entity Browser

  • Live-searches your entire loaded scene hierarchy by name or tag
  • Auto-classifies entities as Player, Enemy, Boss, Weapon, Manager, or common primitive shapes
  • Splits results into an active "Registered Entities" list and a collapsed "Marked For Destruction / Inactive" list
  • Refreshes automatically on hierarchy changes, with a manual Refresh button for full control

📂 Custom Categories

  • Build your own filter tabs using Tag, Layer, Component, or Name Contains rules
  • Stack multiple rules per category with OR logic to catch entities across different setups
  • Pick a theme color from a curated 10-color palette to color-code rows, badges, and scene labels
  • Right-click any tab to edit or delete it — settings persist between Editor sessions

🎯 One-Click Entity Actions

  • Kill button destroys or triggers death logic depending on Edit Mode vs Play Mode
  • Search button frames and selects the entity instantly in the Scene view
  • Teleport tools bring an entity to the player or the player to an entity during Play Mode
  • Clear All (runtime) wipes every filtered entity except the player in one click

🔧 Universal Reflection Inspector

  • Auto-generates editable fields for any MonoBehaviour, Collider, Rigidbody, or CharacterController
  • Supports bool, int, float, string, Vector3, Color, enum, and object reference fields, plus read-only properties
  • Every edit is wrapped in full Undo support
  • Collapsible per-component foldouts with enable/disable toggles, and state fields (state, AI, patrol, mode) get their own highlighted panel

💾 Health & Faction Tools

  • Displays a live health bar and faction switcher for entities with a compatible health/faction setup
  • Quick damage, heal, full-regenerate, and instant-kill buttons for fast playtesting
  • Optional multiplayer panel shows Network ID, owner, server/client, and spawn state when Netcode for GameObjects is present

🎨 Scene View Overlays

  • Floating 3D labels above entities showing name, live HP, and detected behavior/FSM state
  • Color-coded range and facing-direction indicators drawn with Scene view Handles
  • Distance-based culling slider keeps large scenes readable
  • Independent toggles for Labels, Ranges, and Look Rays