Environment Intelligence – Advanced Geometry Addon
Deep geometry diagnostics for Unity. Analyze LOD quality, draw call impact, triangle budget contributors, and static batch fragmentation.
by PointStrike Digital
Price History +
Deep Geometry Diagnostics for Environment Intelligence
The core system tells you what is oversized or missing.
Advanced Geometry tells you how well your geometry is actually built.
This module expands Environment Intelligence with deeper mesh analysis, LOD quality validation, triangle budget contributors, and structural batching diagnostics for large environments and RPG-scale scenes.
Requires Environment Intelligence – Core.
What This Module Adds
LOD Quality Analysis
- Calculates triangle reduction ratio between LOD levels
- Flags transitions below 40 percent reduction
- Detects inefficient LOD setups that provide minimal savings
- Checks LOD0 screen height thresholds
An LOD that only reduces 15 percent per step is not saving you anything meaningful. This module shows the real ratios so you can fix them properly.
Draw Call Estimation
- Estimates scene draw calls based on renderer and material slot counts
- Provides a relative number for optimization tracking
- Useful for comparing before and after scans
This is not a profiler replacement. It is a structured diagnostic estimate for tracking progress.
Static Batch Fragmentation Detection
- Identifies materials shared across wide world-space distances
- Flags cases where static batching is split into many small batches
- Highlights candidates for texture atlasing
If 40 objects share a material but are spread across 500 units, Unity will fragment batching. This module catches those cases.
Skinned Mesh Cost Analysis
- Scores SkinnedMeshRenderers based on triangle count
- Evaluates bone count and blend shape count
- Flags updateWhenOffscreen usage
Skinned meshes are often ignored until late-stage optimization. This module surfaces their real cost early.
Triangle Budget Contributors
- Identifies the top 3 meshes contributing most to total triangle budget
- Uses triangle count multiplied by usage count
- Helps prioritize what to optimize first
Knowing which mesh consumes 20 percent of your triangle budget changes how you allocate time.
Designed For
- Large open world projects
- RPG and biome-heavy environments
- Character-dense scenes
- Projects preparing for console or mid-tier hardware