Environment Intelligence – Advanced Physics Addon
Physics Intelligence expands Environment Intelligence with deeper collider, Rigidbody, and physics density analysis built for large environments and gameplay-heavy scenes.
by PointStrike Digital
Price History +
Physics Intelligence expands Environment Intelligence with deeper collider, Rigidbody, and physics density analysis built for large environments and gameplay-heavy scenes.
This module identifies structural physics risks that can quietly destroy performance long before profiling begins.
Requires Environment Intelligence – Core.
What This Module Adds
MeshCollider Risk Analysis
- Detects high-triangle non-convex MeshColliders
- Flags expensive convex collider misuse
- Identifies static scenery using unnecessary MeshColliders
- Evaluates triangle cost thresholds
MeshColliders are one of the most common hidden performance drains in large scenes. This module exposes them immediately.
Rigidbody Density Detection
- Detects clusters of Rigidbodies in close proximity
- Identifies potential physics solver pressure zones
- Flags excessive dynamic object grouping
High-density Rigidbody areas increase solver cost and instability. This module helps surface those hotspots early.
Collider Stacking and Redundancy
- Detects multiple colliders on single objects
- Identifies overlapping collider setups
- Flags redundant collider configurations
Poor collider structure increases broadphase and narrowphase cost. This module highlights cleanup opportunities.
Static vs Dynamic Misclassification
- Flags dynamic objects marked static
- Detects physics objects incorrectly flagged for batching
- Surfaces configuration inconsistencies
Correct classification prevents unnecessary physics and batching conflicts.
Physics Pressure Indicators
- Scores physics complexity relative to scene size
- Categorizes risks by severity
- Integrates into overall Scene Health Score
You get structured diagnostics, not raw numbers.
Designed For
- Physics-driven gameplay
- Large destructible environments
- Interactive open worlds
- Simulation-heavy scenes
- Console and mid-tier hardware targets