EQ Blockout Lab – Level Design & Blockout Tool
Standalone Unity editor tool for designing blockout layouts, gameplay zones, routes, and exportable scene geometry with repeatable QA validation.
by EQLabs
Price History +
EQBlockoutLab helps designers and solo developers sketch gameplay spaces inside
Unity without leaving the editor. Build multi-floor blockouts on a 2D layout
canvas, preview them in 3D, and export generated scene geometry with colliders,
materials, wall openings, markers, routes, and gameplay zones.
The tool is intentionally standalone. It lives under Assets/EQBlockoutLab,
does not require the EQLabs asset folder, and includes its own runtime/editor assembly
definitions, shaders, demo content, validation commands, documentation, and
release-candidate packaging workflow.
Key Features
- selected-element feedback.2D layout canvas with grid, ruler bands, layout bounds, snap cursor, and
- active-floor authoring.Multi-floor layout assets with floor visibility, locking, base elevation, and
- Gameplay, and Annotation workflows.Element families for Structure, Terrain, Water, Navigation, Cover, Zone,
- sightlines, route flows, and cover lines.Author rooms, walls, openings, stairs, ground/slope/cliff areas, water,
paths, bridges, obstacles, vegetation, gameplay zones, spawn points, POIs, - Per-element colors, pivots, heights, thicknesses, and zone material settings.
- handles, and Shift-hover point insertion previews.Scene Tool workflow with selection, movement, snapping, labeled opening
- Live 3D preview with pan/orbit/zoom and V2 projected grid surface materials.
- export tags, wall-opening cutouts, and cleanup of stale generated assets.Scene export/re-export with generated meshes, generated materials, colliders,
- or mesh export through Blockout Asset Set assets.Scatter Zone generator with editable child POIs and optional weighted prefab
- quick evaluation.Representative sample plus representative and full-catalog QA scenes for
- shader smoke checks, package manifest, and release readiness.Built-in validation commands for catalog meshes, export lifecycle, sample
content, QA scenes, full-catalog coverage, manual evidence, interactions,