EQ Painting Lab – Paint in Engine
Standalone Unity editor painting tool for authoring color, mask, flow, and direction textures with 2D canvas painting, 3D mesh preview, UV shell overlays, and mode-aware exports.
by EQLabs
Price History +
EQPaintingLab is a standalone Unity editor tool for authoring texture maps
directly inside the Unity Editor. Create paint assets, add texture slots, paint
on a focused 2D canvas, inspect the result on a preview mesh, and export
mode-aware texture files for color, mask, flow, and direction workflows.
The tool is built for hands-on texture authoring and technical-art iteration.
It supports paint, erase, smooth, fill, clear, symmetry, brush-tip masks,
professional jitter controls, channel previews, decoded vector previews, UV
shell overlays, and seam-aware 3D painting through the preview mesh UVs.
EQPaintingLab ships as its own product folder under Assets/EQPaintingLab. It
does not require the broader EQLabs asset folder and keeps generated exports
inside Assets/EQPaintingLab/Generated.
Key Features
- 2D texture painting canvas with paint, erase, smooth, fill, and clear tools.
- Color, Mask, Flow, and Direction painting modes.
- angle jitter, size jitter, scatter, and opacity jitter.Brush size, opacity, hardness, spacing, shape, brush-tip masking, symmetry,
- Live brush cursor preview with jitter/scatter bounds.
- Channel preview for full texture, R, G, B, and A inspection.
- Decoded vector previews for Flow and Direction maps.
- 3D mesh preview with UV0-based painting.
- Projection-aware 3D painting for visible seam workflows.
- UV shell overlay on both the 2D canvas and 3D mesh preview.
- set to Auto.Mode-aware export: PNG for Color/Mask, EXR for Flow/Direction when export is
- Generated exports stay under the package generated folder.