EQLabs – Essentials


A broad Unity toolkit (38 editor tools) for technical artists who need faster debugging, asset prep, validation, and scene workflow utilities.


by EQLabs


Price History +

EQLabs Essentials is a broad Unity editor toolkit built for technical artists, shader and material artists, environment artists, and small teams that need practical production utilities inside the editor.EQLabs Essentials includes 38 editor tools across Workflow, Debugging, Texture Generation, and Scene Painting, giving Unity technical artists and small teams a broad day-to-day production toolkit inside the editor.


Documentation Page


Workflow Tools

  • Batch Material Creator
  • Build Cost Intelligence
  • Create Built-in Presets
  • Dependency Explorer
  • Documentation System
  • Material and Shader QA Linter
  • Material Browser
  • Material Preset Manager
  • Material Replacer - Upgrader
  • Material Screenshotter
  • Pipeline Switcher
  • Project Doctor
  • QA Gate Runner
  • Runtime Debug Toolkit Installer
  • Scene & Prefab Batch Optimizer
  • Shader Variant Intelligence
  • Texture Import Enforcer

Debugging Tools

  • Material Property Diff
  • Overdraw Visualizer
  • Render Queue Visualizer
  • Shader Complexity Heatmap
  • Shader Keyword Debugger
  • Shader Variant Stripper

Texture Generation Tools

  • Cubemap Capturer
  • Gradient Ramp Generator
  • Heightmap to Normal
  • LUT Color Grading Baker
  • Matcap Generator
  • Noise Texture Generator
  • Normal Map Mixer
  • SDF Generator
  • Texture Array Creator
  • Texture Channel Packer

Scene Painting Tools

  • Decal Projector Placer
  • Flow Map Painter
  • Smoothed Normals Utility
  • Terrain Layer Setup Wizard
  • Vertex Color Painter

Instead of solving one narrow problem, Essentials covers the recurring work that slows teams down across asset prep, debugging, validation, scene painting, and release workflow cleanup. The current release includes 38 live tools across Workflow, Debugging, Texture Generation, and Scene Painting.



Use it to inspect shader complexity, analyze shader variant growth, surface project health issues, pack grayscale maps into RGBA textures, generate support textures, paint vertex colors and flow maps, review render queues and overdraw, standardize import settings, and run QA-focused checks before packaging.



Highlights include:



- Workflow and QA tools for project health, dependency review, batch cleanup, and release readiness


- Debugging views for overdraw, render queues, shader complexity, shader keywords, and material-property comparison


- Texture-generation utilities for ramps, LUTs, noise, normal workflows, SDF textures, texture arrays, and channel packing


- Scene-painting tools for decals, vertex colors, flow maps, terrain-layer setup, and smoothed normals



EQLabs Essentials is a strong fit for teams that want fewer editor chores, clearer technical-art visibility, and a practical day-to-day toolkit for Unity production.