Event Bus



This plugin is developed based on an event-driven architecture. It serves as a communication hub th ...


by Smile Soft


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This plugin is developed based on an event-driven architecture. It serves as a communication hub that allows different components, scripts, or game objects to interact with each other in a loosely coupled manner. This will help you easily manage events in your Unity project with a few lines of code.

Key Features:

* Event Broadcasting: The plugin enables the broadcasting of events across the project. Events can be user-defined and represent actions or triggers that can occur during gameplay or other interactions.

* Event Subscription: Other game objects or scripts can subscribe to specific events published on the event bus. This allows them to receive notifications and respond accordingly when the event is triggered.

* Decoupled Communication: The event bus promotes a decoupled communication pattern, meaning that the sender of an event does not need to know anything about its recipients. This makes the system more maintainable and extensible.

* Custom Event Data: Events can carry custom data payloads, which allows for passing relevant information along with the event. This data can be used to make decisions or update the state of receiving objects.

* Easy to use.

* Example scene.

* Well documented.

*Documentation

Support email : smilesoft4849@gmail.com