EventBus for Unity
EventBus for Unity is a robust, user-friendly event system that decouples game components and logic, enhancing modularity and scalability in your Unity projects.
by Thomas-X
Price History +
No matter what type of game you are writing -- good coding practices will get you much further when finishing your game. Buying this asset ensures you get a solid implementation of the EventBus pattern with good support in case you need any help or modifications done.
Features:
- Automatic Listener method registration (no more memory leaks!)
- Customizable listener method registration
- Ability to run certain listener methods before or after others via a dependency system
- Async usage supported via UniTask
- Static listener methods
- Usage outside of Monobehaviours
- Dynamic listener registration
- Extensive documentation, offline and online
- 10 diagnostics to guide you when coding to avoid common gotchas