EventSmith — Block-Based Event Engine for Unity 2D
Block-based event engine for Unity 2D. Create dialogue, branching, cutscenes, and scene transitions — no C# required for most workflows.
by CliffAlloy STUDIO
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EventSmith is a Unity 2D event engine that lets you build dialogue, branching, cutscenes, narration, and scene transitions using a block-based visual editor.
No C# required for most event workflows. Line up commands from top to bottom, connect blocks with Choice, Jump, and JumpIfFlag, and create dialogue events and branching narratives. The built-in Flow Graph view lets you visualize complex branching structures at a glance.