Fable: Stylized Nature Toolkit
Mobile uses the same code paths but is lightly tested. ... The sky draws the same clouds overhead. Sky: a stylized gradient sky with sun, moon and stars on a day/night cycle that also ...
by TheyCallMeAlfred
Price History +
Features
- Wind, Sky, Clouds and Grass modules on one rig, with a tabbed, searchable inspector.
- GPU grass from compute shaders, with an automatic CPU fallback.
- Spline grass (strips and fills), grass interaction (up to 64 objects at once), ground colour blending, distance fade and quality presets.
- Cloud shadows through the sun's light cookie, matched by the sky's clouds.
- Day/night sky with sun, moon and stars, driving ambient light, fog and post-processing.
- Works with Domain Reload disabled.
- Core Demos sample: six rooms.
Requirements
- Unity 6000.0 or newer, URP 17.0 or newer. Built-in and HDRP are not supported.
- Light Cookies on the URP asset, for cloud shadows. Fable Setup turns them on.
Supported platforms
- Editor: Windows and macOS.
- WebGL tested (WebGPU and WebGL 2). Without compute shaders, grass uses a CPU path about 3x slower.
- Mobile uses the same code paths but is lightly tested.
Fable is a stylized environment rig for Unity 6 and URP. One Fable object runs four modules that share one wind and one clock, so everything in the scene moves together.
Grass: GPU-instanced blades on any mesh, or drawn along a spline as strips and filled areas. Five ready-made looks (Meadow, Lawn, Savanna, Frost, Blossom). Objects push the blades aside and leave a wake, and the grass can blend its colour with the ground beneath.
Wind: one breeze and gust field that the grass, the clouds and your own shaders all follow.
Clouds: drifting cloud shadows cast through the sun, with no geometry and no extra shadow pass. The sky draws the same clouds overhead.
Sky: a stylized gradient sky with sun, moon and stars on a day/night cycle that also drives ambient light, fog and post-processing.
Everything is edited in one tabbed inspector, with search, presets and one-click copies of any preset.
Fable Setup checks your project and adds a working rig to your scene in one click.
The Core Demos sample has one small room per feature, with steps to click through and live controls.
Full C# source included.
Documentation
Online manual: https://alfredwooden.github.io/fable-docs/
Offline copy included in the package (Documentation~/Fable.md).
Support - Discord