Facebit – Layered Blendshape Animator
A modular system for animating blendshapes in Unity. Blend expressions across layers, preview in-editor, and integrate with Timeline. No setup, no dependencies, just clean facial control.
by Denasul
★★★★★ star rating
Price History +
🔧 Features:
- Layer-Based Expression Blending: Assign expressions to layers (eyes, mouth, emotion, etc.) and blend them together with adjustable weights.
- Multi-Renderer Support: Animate blendshapes across multiple SkinnedMeshRenderer components (face, teeth, tongue, etc).
- Smooth Transitions: Expressions interpolate over time.
- Custom Editor UI: Dropdowns, sliders, foldouts, inline setup — all built-in with no dependencies.
- Preview Mode: Test expressions live in the Editor and restore original blendshape states when exiting.
- Unity Timeline Integration: Drop expressions into Timeline clips with full layer/expression control and transition durations.
🚀 What’s Included
- The full source code, under a unique namespace
- A clean demo scene with a test rig and UI for live expression control
- A README and changelog
- Gizmo icon for easy scene visibility