FigSync LITE – Free Figma for Unity UI Importer


A free, simple way to get a Figma frame into Unity. Paste a URL, press Sync, and it renders as a real UGUI Canvas - layout, images, vector icons, gradients and rounded corners. One frame per import.


by Ragendom


Price History +

Figma-to-Unity workflow made fast & easy. And completely free.


Note: This is the Free version of the Full FigSync


Bring a Figma frame into Unity without exporting PNGs or rebuilding the layout by hand. Paste a Figma URL into the FigSync Hub, press Sync, and your frame shows up as a normal UGUI Canvas you can use right away. Good for a quick screen, a menu, a prototype, or just trying the Figma-to-Unity workflow.


📖 Online Documentation


Comparison


✅ Free — Included in this Package

  • One-Click Import — Paste a Figma URL, press Sync; one top-level frame becomes a real UGUI Canvas in ~10–60s.
  • Layout & Constraints — RectTransform layout with per-axis constraints (Min/Max/Center/Stretch/Scale) mapped to anchors, so frames reflow with canvas size.
  • Visuals — Images & sprites, vector icons as real UGUI meshes, plus SDF gradients, rounded corners, and rect masking.
  • Text — TextMeshPro with inline rich-text styles (bold / italic / underline / strikethrough), on Unity's default font.
  • Out of the Box — Interactive demo, full C# source included, Built-in RP & URP, Unity 2021.3–Unity 6. No analytics, no telemetry, no third-party SDKs (only the official Figma API).

🔒 Paid / Full Version Only

  • Scale & Re-Sync — Unlimited / batch frames, and edit-preserving re-sync (diff & merge that keeps your edits).
  • Fonts & Effects — Automatic font matching + Google Fonts baked to TMP atlases, drop/inner shadows, and blur.
  • Components & Auto-Layout — Button / Toggle / InputField / ScrollView, LayoutGroup auto-layout, and 9-slice.
  • Workflow — Prefab creator, sprite/prefab reuse, code generation, and localisation (Unity Localization / I2).
  • Live Pipeline — The bundled Figma plugin (one-click push) + FigJam, and offline ZIP import.

💎 Why FigSync LITE?

  • What it does — Reads your Figma file over the official Figma API (you paste a personal access token), and rebuilds one top-level frame as plain, native UGUI — RectTransforms, Images, text, and vector shapes.
  • Lean Runtime — No runtime magic, no proprietary format: it's just Unity UI you can edit afterwards.
  • Good to know — LITE keeps things deliberately simple: it imports one frame at a time and renders text in Unity's default TMP font. That's enough to get a design in and see how it converts. If you later need batch imports, edit-preserving re-sync, automatic font matching, shadows/effects, interactive components, or the companion Figma plugin, there's a paid FigSync that adds those — but you don't need it to use this.
  • Privacy Focused — No analytics, no telemetry, no third-party SDKs — just the official Figma API and (optionally) public font CDNs.

🧩 Core Features


🔹 Layout & Constraints

  • One-Frame Import — Pulls one frame from a Figma URL, in about 10–60 seconds.
  • Plain UGUI Output — RectTransform layout with per-axis constraints (Min/Max/Center/Stretch/Scale) mapped to anchors, so frames reflow with canvas size.

🔹 Typography, Sprites & Vectors

  • Images and Sprites — Pulled straight from Figma.
  • Vector Icons — Triangulated into real UGUI meshes — crisp at any size, no blurry PNGs.
  • Text via TextMeshPro — Includes mixed inline styles (bold / italic / underline / strikethrough).

🔹 Advanced Procedural Styling

  • Procedural SDF Styling — Rounded corners (per-corner radii + stroke) and gradients (Linear / Radial / Angular / Diamond), drawn in-shader rather than baked.
  • Rect Masking / Clipping — Supported out of the box.

🔹 Requirements

Unity 2021.3 LTS or newer (Unity 6 supported), Built-in RP or URP, and TextMeshPro and Newtonsoft Json (auto-resolved on import).


📮 Support

Reach out at ragendom@gmail.com


We typically respond within 24–48 hours.