FlockAI
FlockAI brings game objects to life by giving them emergent behavior. Behaviors can be changed at runtime - for the whole group, or individuals. Supports flocks, schools, herds, and groups of things.
by BeyondVR
Price History +
Behavior settings are stored as Scriptable Objects.
FlockAI includes example behavior settings and scenes for:
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Fish (schooling, eating, swarming)
Seagulls, Starlings, Vamps (normal and attacking)
Butterflies, Dragonflies, Flying Bugs (non-aggressive and aggressive)
Sprites, Fairies, Fireflies
Rats and Hoppers (wandering, aggressive, crazed, and afraid)
Cows (normal herding, scared)
Zombies (wandering, agro'd, alerted)