FlockAI


FlockAI brings game objects to life by giving them emergent behavior. Behaviors can be changed at runtime - for the whole group, or individuals. Supports flocks, schools, herds, and groups of things.


by BeyondVR


Price History +

Behavior settings are stored as Scriptable Objects.

FlockAI includes example behavior settings and scenes for:

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Fish (schooling, eating, swarming)

Seagulls, Starlings, Vamps (normal and attacking)

Butterflies, Dragonflies, Flying Bugs (non-aggressive and aggressive)

Sprites, Fairies, Fireflies

Rats and Hoppers (wandering, aggressive, crazed, and afraid)

Cows (normal herding, scared)

Zombies (wandering, agro'd, alerted)