FPS Animation Framework
"Your secret weapon for a great shooter game"
by KINEMATION
★★★★★ star rating
Price History +
Try Playable Demo • Discord • Roadmap
🎮 "I want to make a great FPS game. Can you help me with that?"
Absolutely! An amazing shooter game starts with top-notch animations, and that's what our FPS Animation Framework offers!
Unlike many assets, FPS Animation Framework gives you field-tested animation tools and workflows. Whether you're creating a Tactical FPS or a fast-paced shooter, our solution is the ultimate choice for your project!
Ready to finally upgrade your game? Let's dive into the details!
🌟 "Awesome! What benefits do I get?"
✔️ True First-Person: Forget about floating arms - enhance realism with our Full-Body system. Note: you can use it with viewmodel/arms-only too!
✔️ Solid Animation System: Play, combine, and share your motions in runtime easily!
✔️ Robust Weapon Handling: Still parenting guns to the right hand? Easily add Bolt-Action Rifles, Grenade Launchers, or ANY other weapon with our Weapon Bone feature.
✔️ Best Procedural Animation: Explore these time-saving functions
- Gunplay master: Fluid Recoil System.
- Socket-based aim: Dynamic ADS with procedural reloads.
- Dead-zone aim: Free aiming for more realism.
- Realistic IK pose: Natural Weapon Pose, Movement, and Sway.
- Adjust your animation easily with Left- and Right-Hand IK.
- Tired of linear Animator transitions? Explore IK Transition Animations.
- No need for Blend Trees: Procedural Spine rotation, leaning, and Look At.
- No clipping: Weapon Collision, Leg IK.
- Code-driven motions: Procedural Idle, Walking, Jumping, and more!
✔️ Modular Design: Extend the functionality with ease. Just create a new animation layer.
✔️ Examples: Kickstart your project with examples from the demo. Generic/Humanoid controllers, guns, animations - all are included!
✔️ Long-Term Support: Not just documentation and tutorials - our active Discord community is always here to help you with whatever challenges you face.
FPS Animation Framework - the difference between generic and great.