Fraggo Fracture Engine
Mesh Fracturing on a Budget! Fracture meshes using Voronoi algorithms, optimize easily, and handle real-time structural collapses with simple fragment connections and mesh merging.
by Unluck Software
Price History +
💥 FRAGGO FRACTURE ENGINE
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An easy dynamic mesh destruction and object shattering system. Fraggo lets you slice models right inside Unity, check structural support in realtime, and manage debris physics with total control.
Based on the legacy asset Fragmented Objects, modernized with tools to fracture objects directly in the editor.
⚙ FEATURES
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✓ Easy mesh slicer
Built-in tool to slice any 3D model using organic Voronoi, Planar Slices, Grid, Radial, and Center-Biased shatter patterns
✓ Quick mesh cleanup
Simple optimization tools to weld vertices, clean up geometry, and keep your game running smoothly
✓ Realistic object collapse
Smart connection system where glued or anchored pieces hold up nearby fragments and naturally tumble when support breaks
✓ Complete physics control
Root script handles impact forces, material swaps, pitch-shifted break sounds, and instant particle bursts out of the box
✓ Automatic draw call cleanup
Automatically combines settled debris back into a single static mesh after a few seconds to keep frame rates high
✓ Fast prop option
Includes a super lightweight, pool-friendly script for simple breakables that don't need complex connection tracking
✓ Simple developer tools
Clean inspector controls paired with simple C# code to deal damage, trigger full destruction, or reset objects for pooling
🛠 COMPATIBILITY
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✓ Works with Unity 6.3.4 and newer.
✓ Support - We're here to help if you run into any issues