Function Player


A powerful Unity Editor tool that lets you execute almost any method from any component. Supports parameters and coroutines unlocking new levels of flexibility for both developers and artists.


by guilleatm


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This tool bridges the gap between code and editor by enabling you to call component methods instantly from the Unity Editor. Pass arguments (including primitive types and most Unity objects), run coroutines that can pause execution until conditions are met, and even manipulate built-in Unity properties like Transform.position via setters.


Instead of hardcoding sequences of events in a script, you can design and trigger them interactively—waiting for user input, a timed delay, or in-game events—directly from the Inspector. Whether you’re a developer prototyping gameplay or an artist automating repetitive tasks, this tool can dramatically streamline your workflow and spark new creative possibilities.


Asset uses Odin Serializer under Apache License 2.0; see Third-Party Notices.txt file in package for details.