FurBrush Studio: 3 in 1 Ultimate fur creator


Complete URP & HDRP fur authoring & rendering tool. Live-paint length, density & flow in Scene view. Shells, GPU Strands & Fur Cards methods. Fast, mobile-ready & optimized for PC/VR.


by Rip Vertices Studio


Price History +

FurBrush – Paint, Groom & Render Realistic Fur in Unity 🐿️

Create, paint, groom, and optimize realistic fur directly inside the Unity Editor. FurBrush provides three flexible rendering methods — Shell Fur, Fur Cards, and GPU Strands — for everything from soft fuzz and short coats to long, stylized hair.

Key Features

  • Paint fur Coverage, Length, Width, and Comb direction
  • Fast radial Pie Menu — hold Space in the Scene View
  • Non-destructive Shell Geometry optimization
  • Full, Balanced, Performance, and Aggressive geometry presets
  • Live shell layer and triangle statistics
  • Fur Cards with scattering, grooming, alpha mixing, and color modes
  • GPU Strands with compute culling, skinning, and distance LOD
  • Symmetry, Bleed Guard, Raycast UV, and UV1 workflow
  • Shell and Fur Card mesh baking
  • Support for static and skinned meshes
  • Dedicated shaders for URP and HDRP
  • Demo scenes, fur textures, profiles, and complete PDF documentation

Geometry Reducer (FurShellMeshReducer): Generating multiple shell layers (e.g., 16 or 28) drastically increases the triangle count. The ability to automatically reduce the base topology by 50%+ specifically for the fur layers—without affecting the character's original mesh—is a massive performance advantage that is rarely found in cheaper alternatives.


  • Dynamic Alpha Mixing (Organic Variety): The painting brush allows you to select either a single strand texture or select multiple alphas at once. When painting, the system dynamically and randomly mixes the chosen alpha templates, creating highly organic, natural-looking fur variation and breaking up repetitive tiling patterns.
  • Zero-Setup Smart Importing: Drag-and-drop your custom grayscale alpha maps directly into the tool's folder. The built-in asset postprocessor (AssetPostprocessor) automatically configures them with optimal linear settings, high-quality uncompressed format, and enables Preserve Coverage mipmapping. This ensures that fine hair fibers keep their exact volume and sharpness even at far distances.



🎮 Designed for Performance


Reduce shell geometry without modifying the original model. Every shell layer can share the same optimized topology, significantly lowering triangle counts while keeping the workflow fully non-destructive.

Use FurBrush for:

  • Animals and creatures
  • Stylized characters
  • Short fur and soft fuzz
  • Moss, velvet, grass-like surfaces
  • Long layered coats
  • Mobile, VR, desktop, and console projects

📦 Included

  • URP and HDRP shaders for all three methods
  • FurBrush Designer and Scene View tools
  • Nine ready-to-use fur alpha textures
  • URP and HDRP demo scenes
  • Animated squirrel model and example prefabs
  • Documentation and quick-start guide

✅ Compatibility

  • Unity 2022.3 LTS or newer, including Unity 6
  • URP 14+
  • HDRP 14+
  • MeshRenderer and SkinnedMeshRenderer

Compatibility: Unity 2022.3 LTS+, Unity 6, URP 14+, HDRP 14+.

Bring your characters to life with a fast, artist-friendly fur workflow — entirely inside Unity. 🧡


Link to : DOCUMENTATION



See also the other plugins:

3ClickInterior

Instantly spawn walls, floors, and ceilings. Real-time Layer painting directly on floors, walls, and ceilings. Bevel (normal-based edge softening). Instantly spawn windows&Doors with holes in walls!

LINK

Quick Destruction

Turn existing static meshes into production-ready destructibles without authoring inner geometry, manually unwrapping cut-surface UVs, or creating a dedicated interior material.

LINK

FurBrush

Complete URP & HDRP fur authoring & rendering tool. Live-paint length, density & flow in Scene view. Shells, GPU Strands & Fur Cards methods. Fast, mobile-ready & optimized for PC/VR.

LINK

PhysioBrush

PhysioBrush is the ultimate secondary motion tool for Unity. Intuitive vertex painting workflow. Add hair,First release tail, and jiggle physics to any character.

LINK

EasyLine

Deform complex meshes & nested prefabs in real-time. Full ProBuilder supports. Native Longitudinal Cut subdivisions

LINK