FuzzySave: Zero-Code Visual Save & Load System
Zero-code, non-invasive visual save & load system. Save your game without modifying existing scripts. Features Visual Save Studio, zero-hitch async I/O, live debugger and cloud sync.
by Fuzzy Logic Labs
Price History +
Official Resources
- Documentation: https://fatihbykl.github.io/docs/fuzzysave/
- Discord Community: https://discord.gg/CGpunqn49e
- Support Email: devbayk@gmail.com
Save your entire game without writing or modifying a single line of existing code!
Unlike traditional save assets that force you to rewrite your classes, implement complex interfaces, or scatter boilerplate save calls across your codebase, FuzzySave is completely non-invasive. Open the visual save studio, drag your existing script variables into save groups and you're done!
Combined with an enterprise-grade 3-Phase Asynchronous Pipeline, FuzzySave offloads all serialization, compression, and disk I/O onto background worker threads guaranteeing zero-hitch performance even with thousands of dynamic physics objects.
Whether you are a programmer who wants clean, non-intrusive architecture or a designer seeking a completely code-free visual workflow, FuzzySave delivers the ultimate persistence solution.
WHY FUZZYSAVE?
🎨 100% Visual Workflow & Non-Invasive Setup
- No Script Modification: Never touch or alter your existing gameplay scripts.
- Auto-Discovery: Automatically detects and scans your MonoBehaviour and C# variables.
- Drag-and-Drop Mapping: Just drag your variables (HP, Gold, Ammo, Transforms) into visual Save Groups.
- Zero-Reflection C# Baking: Compiles direct accessors with one click, giving you native execution speed without costly runtime reflection!
- Ready-to-use Checkpoints: Drop 2D/3D SaveTriggerZones and AutoSaveManagers to build the entire save loop with zero coding.
⚡ 3-Phase Zero-Hitch Async Pipeline
Never freeze the main thread again. Heavy serialization, GZip compression, and disk writes execute safely on background worker threads. Features time-sliced restoration and seamless cross-scene asynchronous loading.
🛡️ Fail-Safe Atomic File I/O (Crash-Safe)
Sudden crash, forced quit, or power cut? FuzzySave uses a 3-stage atomic swap (.tmp ➔ .bak ➔ target). Your save files will never truncate to 0 bytes or get corrupted.
🔍 Live Save Explorer & Disk File Editor
Inspect and edit save files directly inside Unity:
- Tree & Raw Modes: Beautiful JetBrains Mono editor.
- Visual Helpers: RGBA color swatches, single-line vector previews, and inline boolean toggles.
- In-Editor Edits: Modify variables and save back to disk with atomic safety.
🎮 Play Mode Live Debugger & Cheat Console
Inspect runtime memory while the game is running:
- Live Variable Injection: Change player stats (HP, Gold) on the fly and click "Inject" to instantly mutate the live GameObject.
- RAM Snapshots / Time-Travel: Instant in-memory snapshots for trial and error combat balancing without touching the disk.
- Hierarchy Pinging: One-click ping to highlight tracked scene objects in Hierarchy and Scene View.
🪦 Graveyard Registry & Dynamic Spawns
- SaveGuid: Persistent IDs for scene objects with automated duplicate detection and Unity 6 physics support.
- DynamicSpawnTracker: Automatically records runtime instantiated prefabs and respawns them at saved positions and velocities.
- Graveyard Registry: Ensures killed bosses, collected coins, and destroyed chests stay dead upon reload with full revive capabilities.
🔒 Military-Grade Security & Compression
- AES-256-CBC Encryption: PBKDF2 key derivation with an optimized thread-safe cache.
- HMAC-SHA256 Checksum: Cryptographic signatures to prevent hex-editor tampering.
- GZip Byte Compression: Reduces save file sizes by 70% to 90%.
📸 Zero-Stall GPU Screenshot Thumbnails
Capture crisp save slot thumbnails without CPU/GPU render pipeline stalls using Unity's native AsyncGPUReadback API.
☁️ Multi-Cloud Synchronization
Unified abstraction supporting:
- Unity Gaming Services
- Steam Cloud
- Microsoft Azure PlayFab
- Google Firebase
- Custom REST API
Includes automatic conflict resolution policies (UseNewest, AlwaysLocal, AlwaysCloud).
🔄 Chained Schema Migrations
Safely update your game data models across patches without breaking older player saves (v1 ➔ v2 ➔ v3).