Game Management
Drag 1 prefab in and you have a game management system. This prefab saves the player's level progress, sound effects, music, and vibration settings.
by Mobazy
Price History +
This package is free to use in your commercial games. The Game Manager package is owned by Mobazy LLC and cannot be modified and sold.
Setup
- In all of your game scenes or levels drag in the package GameManager/Prefabs/Game Management.prefab
- Delete your Camera if you have one, this package uses Cinemachine Cameras.
- Add a loading scene. Create a game object, and add the script StartCurrentLvl.cs. An example scene was provided in GameManager/Scenes/Loading Scene. This will load the player's current level.
- In your custom scripts call any Management functions.
- An ExamplePlayer.cs script was provided that calls GameManagement.StartLevelSuccess() to save the player's current progress and load the next level.
- Optional: If you have more than one loading scene, set the value of NumberOfLoadingScenes in GameManagement prefab.