Game:Work Foundation
A set of code useful for developing Unity based games. It is independent of any architecture, so you can use it together with your favorite framework. MIT license.
by Fronkon Games
Price History +
✓ Architecture-agnostic: drop it into any code, no framework lock-in.
✓ 20+ design patterns, fully generic.
✓ 70+ extension methods.
✓ 28 custom inspector attributes… plus full custom drawers.
✓ Prototyping toolkit, Free/First/Third-person cameras, Mover, Follower, Rotator, FaceTo, Swing, MaterialScroller, CollisionTest, TriggerTest, HardwareMonitor, drop-in components.
✓ In-game development console with custom commands.
✓ Debug draw, profiling blocks, and assertion helpers.
✓ Optimized data structures: FastList, ArrayList, ObjectPool to cut GC in hot paths.
✓ Modern async/await: IEnumerator → Awaitable bridge and cancellation helpers.
✓ 400+ unit tests included, used in production.
✓ Code quality 🅰️.
✓ 100% source included, MIT-licensed, fork it freely.
Bundles that might interest you:
✨ Spice Up: designed to increase the juice of your games.
✨ Artistic: enhance your creativity and get a unique style.
✨ Glitches: unleash the juice!
✨ Weird: embrace the weirdness!
✨ Retro: give your games a unique retro look.
✨ Camera Transitions: cinematic camera transitions.
✨ LUTs: the largest collection of LUTs in the whole store.
✨ True Ballistics: a physically-accurate ballistics.
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