GC2 Localization


Localization workflow for Game Creator 2: gather source texts, import CSV/Excel translations, and apply Unity Localization across scenes, prefabs, Dialogue, and UI.


by Vic-GC2


Price History +

GC2 Localization is a production-focused localization tool for Game Creator 2 projects.


It works without patching the Game Creator core and helps you keep source texts and translations in sync while your content evolves.


Key features:

- Gather text from ScriptableObjects, Prefabs, Open Scenes, Build Settings Scenes, and Dialogue.

- UI support for TextMeshPro and Unity UI Text.

- Export and import translations in CSV and Excel formats.

- Build Unity Localization String Tables from collected entries.

- Apply translations back to project sources with key-based mapping.

- Diagnostics and logs for gather/import/apply/runtime troubleshooting.

- Filters: blacklist paths, skip tag, minimum text length, skip numeric-only text.

- Optional “All project scenes” scan mode for full-project collection.


Typical workflow:

1) Gather Texts

2) Export CSV/Excel

3) Translate externally

4) Import CSV/Excel

5) Build Localization Tables

6) Apply Translations


Dependencies:

- Game Creator 2

- Unity Localization package