GC2 Localization
Localization workflow for Game Creator 2: gather source texts, import CSV/Excel translations, and apply Unity Localization across scenes, prefabs, Dialogue, and UI.
by Vic-GC2
Price History +
GC2 Localization is a production-focused localization tool for Game Creator 2 projects.
It works without patching the Game Creator core and helps you keep source texts and translations in sync while your content evolves.
Key features:
- Gather text from ScriptableObjects, Prefabs, Open Scenes, Build Settings Scenes, and Dialogue.
- UI support for TextMeshPro and Unity UI Text.
- Export and import translations in CSV and Excel formats.
- Build Unity Localization String Tables from collected entries.
- Apply translations back to project sources with key-based mapping.
- Diagnostics and logs for gather/import/apply/runtime troubleshooting.
- Filters: blacklist paths, skip tag, minimum text length, skip numeric-only text.
- Optional “All project scenes” scan mode for full-project collection.
Typical workflow:
1) Gather Texts
2) Export CSV/Excel
3) Translate externally
4) Import CSV/Excel
5) Build Localization Tables
6) Apply Translations
Dependencies:
- Game Creator 2
- Unity Localization package